BI meeting Mondays
Berkeley Innovation 7-9 tonight
It looks like this is a reasonable time for the BI folks. If it's a problem for any BiD folks then just let me know
Thanks,
+Jono
Berkeley Innovation 7-9 tonight
It looks like this is a reasonable time for the BI folks. If it's a problem for any BiD folks then just let me know
Thanks,
+Jono
Making and Breaking Rules: Game Design as Critical Practice
Monday 24th Jan
Monday Evenings, 7:30-9:00pm
160 Kroeber Hall, UC Berkeley
Despite their commercial explosion in pop cultural, games remain largely unexplored as a critical practice with social and cultural dimensions. Why are games important? What kinds of games "break the rules" of mainstream computer and video games? How can making, playing, and studying games illuminate larger social and cultural issues?
This talk will focus on a range of projects created by the two speakers, including games designed to be played in conferences, offices, and urban spaces. Discussing their ideas, their processes, and the games they make, Katie and Eric will address topics in design, complex systems, emergent complexity, collaboration, competition, social play, and games as interventions into urban spaces and everyday life. Come to their talk prepared to play!
International Conference on Technology, Knowledge and Society
Welcome to website of the International Conference on Technology, Knowledge and Society. To be held at the University of California, Berkeley, USA,18-20 February 2005, the conference will address a range of critically important themes in the various fields that address the complex and subtle relationships between technology, knowledge and society. Main speakers include some of the leading thinkers in these areas, as well as numerous paper, colloquium and workshop presentations
What infrastructures are needed to enable bottom-up, edge-in social innovation? And how do we design them? Doors of Perception 8 is about these two questions.
Doors is a worldwide design and innovation network whose aim is to learn how to design services, some of them enabled by information technology, that meet basic needs in new ways. Every two years or so, the network meets to share the results of its work with citizens, education, industry and professionals.
IEEE Pervasive Computing invites articles relating to the use of pervasive computing in sports to enhance the sport (or game) and/or experiences for players, spectators, and/or judges. We hope to span a wide range of sports including single-player, multi-player, and large team sports as well as activities ranging from track and field to indoor team sports to racing. We especially welcome papers that bridge multiple aspects of a system, report on the challenges of integration and deployment, and report on usage experience.